The Road to Gen Con, part 2

gen-con-2

It’s just a little over a month before the curtains raise on Gen Con 2016, and even with that much time to prepare we can definitely feel our deadlines looming. Here’s what we’ve been up to over the last two weeks!

League of Xtraordinary Programmers

We’re excited to announce that we’ll be an onsite featured sponsor for the upcoming League of Xtraordinary Programmers (LXP) event hosted by Techpoint! This annual event is organized alongside Gen Con for attendees to extend their Gen Con experience and get a chance to see what’s going on in Indianapolis’ tech scene, play yet-to-be-released games (like ours), and rub elbows with other tech enthusiasts.

We’ll have a table set up with Diabolical! running so you can get an opportunity to try out the game if you missed us at the convention. If you’re a tech-type person planning to attend Gen Con, stop by the LXP and say hi! Tickets are $12 and come with two drink tickets as well as light hors d’oeuvres. No promises, but I heard rumors they would have those little quiche things there. Show up early before I eat them all.

Prototype

At Gen Con this year, we will have several high-quality prototypes for attendees to look at, interact with, and hopefully try themselves! We’ve been hard at work tying up some loose ends in our gameplay and with our artwork to get the prototypes ready to roll. We just sent our first one to print last Friday and will be ordering more a little bit later this month. James has been hard at work nailing down our card layouts and they look great!

A Minion card. This one is the Orakill.

A Minion card. This one is the Orakill.

The backs of our Minion cards.

The backs of our Minion cards.

A Scheme card.

A Scheme card.

I think James has done a really great job visually capturing the essence of the feel of the game. The bright colors really pop and make it feel like the chaotic, lighthearted rampage we’re going for!

We’re really excited to see how these prototypes turn out.

Gameplay

We’re continuing to test, refine, and polish our gameplay for the prototype to ensure players are having the best time possible. We’ve really ramped up our iterations on the game and think that things are really moving in the right direction. We’re getting very positive feedback from our play testers which is really great to see! It’s amazing to see how far it’s come from the broken, unplayable mess I forced friends to endure in my first play test almost two years ago.

Video

We’re moving forward with the video and filming will start July 7th. So far, we’ve created storyboards and reviewed them with our videographer, the illustrious Maria Brenny. From there, we will be starting to script out some portions of the video (namely introductions and such). Don’t worry, none of the gameplay will be scripted. 🙂

Website

In preparation for our trip to Gen Con, we’ve been working to transition our site from a super-cheap shared server to a big hoss server that will make it perform much better under pressure. The transition just completed last week. This will mean faster loading time, less down time, and just general all around reliability. All of these things are good things.

Whelp, that’s about it for now. We’re continuing to push forward but there’s still so much to do. Next, we’ll be working on t-shirts, swag, banners, signage, and all kinds of other stuff to get ready for the convention. We hope to see you there!

Check in next week for our next installment of The Road to Gen Con.