Monthly Archives

July 2016

GenCon 3 header

The Road to Gen Con, part 3

By | GenCon 2016, Progress Updates | No Comments

Well, Gen Con is only two weeks away, and it’s really coming down to crunch time. Right now we’re working on tying up all the loose ends needed to make sure we have everything in place in time for the convention. Remember to come say hi at booth 3040 under the name Idea Wall Games!

Prototypes

Our first high-quality prototypes have arrived from The Game Crafter! We couldn’t be happier. The print quality is great and being able to see how all the components come together is a really satisfying feeling. Here is a picture of the box. If you want to see all the individual bits-and-bobs, be sure to watch our gameplay video coming out early next month!

Box Front
Box Back

First Exposure Playtest Hall

Have you been dying to play Diabolical! in person? Well, now you can! We’re excited to announce that we’ll be participating in the First Exposure Playtest Hall organized by Double Exposure, Inc. Come participate in the event to get a chance to see Diabolical! in action. We’ll be testing our game on Friday from noon—2pm, and on Saturday from 10am—noon, 2pm‚—4pm, and 6pm—8pm.

League of Xtraordinary Programmers

No new developments here per se, just wanted to remind you that we’re excited to be an on-site sponsor of the event and we’ll be demoing Diabolical! there as well. If you miss us at the First Exposure Playtesting Hall, be sure to check us out at the League of Xtraordinary Programmers, Friday, August 5 from 7—9pm. Early bird tickets are only 12 buckeroos if you register by July 31st. With that, you’ll get to enjoy some hors d’oeuvres (I can never spell that word) as well as craft beers and cocktails, AND you’ll get to check out various games, including the illustrious iOS game King Rabbit, made by RareSloth!

Printed Items

With just two weeks before the convention, anything custom we want has to go out the door for printing this week. We’ve ordered all kinds of fun stuff, including banners, art prints of each of the villains, as well as some beautiful large canvas prints to have available as giveaways. Remember, booth 3040. Below is a sneak peak at a couple of our handouts.

Captain Villainy handout
Cthu-Loo-Loo handout
Gorlok handout

Video

Recording for the gameplay video is underway! We brought in some volunteers to help us play the game on camera and now we’re moving into editing and motion graphics. Below are a couple behind-the-scenes photos of some of our recording time.

20160711_191113
Video Recording 2

Wrapping Up

Well, we’ve covered a lot over the last couple weeks as we continue trucking along to get ready for the convention. This has been one of the most exhilarating experiences of my life so far and we’re not even there yet!
gen-con-2

The Road to Gen Con, part 2

By | Art, Game Design, GenCon 2016, Progress Updates | No Comments

It’s just a little over a month before the curtains raise on Gen Con 2016, and even with that much time to prepare we can definitely feel our deadlines looming. Here’s what we’ve been up to over the last two weeks!

League of Xtraordinary Programmers

We’re excited to announce that we’ll be an onsite featured sponsor for the upcoming League of Xtraordinary Programmers (LXP) event hosted by Techpoint! This annual event is organized alongside Gen Con for attendees to extend their Gen Con experience and get a chance to see what’s going on in Indianapolis’ tech scene, play yet-to-be-released games (like ours), and rub elbows with other tech enthusiasts.

We’ll have a table set up with Diabolical! running so you can get an opportunity to try out the game if you missed us at the convention. If you’re a tech-type person planning to attend Gen Con, stop by the LXP and say hi! Tickets are $12 and come with two drink tickets as well as light hors d’oeuvres. No promises, but I heard rumors they would have those little quiche things there. Show up early before I eat them all.

Prototype

At Gen Con this year, we will have several high-quality prototypes for attendees to look at, interact with, and hopefully try themselves! We’ve been hard at work tying up some loose ends in our gameplay and with our artwork to get the prototypes ready to roll. We just sent our first one to print last Friday and will be ordering more a little bit later this month. James has been hard at work nailing down our card layouts and they look great!

A Minion card. This one is the Orakill.

A Minion card. This one is the Orakill.

The backs of our Minion cards.

The backs of our Minion cards.

A Scheme card.

A Scheme card.

I think James has done a really great job visually capturing the essence of the feel of the game. The bright colors really pop and make it feel like the chaotic, lighthearted rampage we’re going for!

We’re really excited to see how these prototypes turn out.

Gameplay

We’re continuing to test, refine, and polish our gameplay for the prototype to ensure players are having the best time possible. We’ve really ramped up our iterations on the game and think that things are really moving in the right direction. We’re getting very positive feedback from our play testers which is really great to see! It’s amazing to see how far it’s come from the broken, unplayable mess I forced friends to endure in my first play test almost two years ago.

Video

We’re moving forward with the video and filming will start July 7th. So far, we’ve created storyboards and reviewed them with our videographer, the illustrious Maria Brenny. From there, we will be starting to script out some portions of the video (namely introductions and such). Don’t worry, none of the gameplay will be scripted. 🙂

Website

In preparation for our trip to Gen Con, we’ve been working to transition our site from a super-cheap shared server to a big hoss server that will make it perform much better under pressure. The transition just completed last week. This will mean faster loading time, less down time, and just general all around reliability. All of these things are good things.

Whelp, that’s about it for now. We’re continuing to push forward but there’s still so much to do. Next, we’ll be working on t-shirts, swag, banners, signage, and all kinds of other stuff to get ready for the convention. We hope to see you there!

Check in next week for our next installment of The Road to Gen Con.